Extends:
Modifiers:
Source code
SpatialFear.SFHUDWindowMgr%%
%function_comment% | bool | bShowAll | ||
%function_comment% | bool | m_bComActive | ||
%function_comment% | bool | m_bMarkComOnShow | ||
%function_comment% | float | m_fHUDScale | ||
%function_comment% | int | m_nActiveItemBeltHeight | ||
%function_comment% | int | m_nActiveItemBeltWidth | ||
%function_comment% | int | m_nActiveItemBeltX | ||
%function_comment% | int | m_nActiveItemBeltY | ||
%function_comment% | int | m_nCapWndHeight | ||
%function_comment% | int | m_nCapWndWidth | ||
%function_comment% | int | m_nCapWndX | ||
%function_comment% | int | m_nCapWndY | ||
%function_comment% | int | m_nItemDescHeight | ||
%function_comment% | int | m_nItemDescWidth | ||
%function_comment% | int | m_nItemDescX | ||
%function_comment% | int | m_nItemDescY | ||
%function_comment% | int | m_nNodeWndHeight | ||
%function_comment% | int | m_nNodeWndWidth | ||
%function_comment% | int | m_nNodeWndX | ||
%function_comment% | int | m_nNodeWndY | ||
%function_comment% | int | m_nNPCWndHeight | ||
%function_comment% | int | m_nNPCWndWidth | ||
%function_comment% | int | m_nNPCWndX | ||
%function_comment% | int | m_nNPCWndY | ||
%function_comment% | int | m_nPassiveItemBeltHeight | ||
%function_comment% | int | m_nPassiveItemBeltWidth | ||
%function_comment% | int | m_nPassiveItemBeltX | ||
%function_comment% | int | m_nPassiveItemBeltY | ||
%function_comment% | int | m_nSelectWeaponBeltX | ||
%function_comment% | int | m_nSelectWeaponBeltY | ||
%function_comment% | int | m_nSelectWeaponHeight | ||
%function_comment% | int | m_nSelectWeaponWidth | ||
%function_comment% | int | m_nWeaponDescHeight | ||
%function_comment% | int | m_nWeaponDescWidth | ||
%function_comment% | int | m_nWeaponDescX | ||
%function_comment% | int | m_nWeaponDescY | ||
%function_comment% | int | m_nWeaponIconOffsetX | ||
%function_comment% | int | m_nWeaponIconOffsetY | ||
%function_comment% | SFTextWindow | m_oActiveComWnd | ||
%function_comment% | SFCommunication | m_oCurrComm | ||
%function_comment% | SFTextWindow | m_oNextActiveWindow | ||
%function_comment% | SFPlayer | m_oPlayer | ||
%function_comment% | travel | SFActiveItemBelt | m_winActiveItemBelt | |
%function_comment% | SFCapWindow | m_winCapComm | ||
%function_comment% | SFItemDescWindow | m_winItemDesc | ||
%function_comment% | SFDataNodeWindow | m_winNodeComm | ||
%function_comment% | SFNPCWindow | m_winNPCComm | ||
%function_comment% | travel | SFPassiveItemBelt | m_winPassiveItemBelt | |
%function_comment% | travel | SFSelectWeaponBelt | m_winSelectWeaponBelt | |
%function_comment% | SFWeaponDescWindow | m_winWeaponDesc |
| activateItem () | |||
| BOOL | canCancelCurrentCom () | ||
| cancelComm () | |||
| CommunicationEnded () | |||
| class | getActiveWindowClass () | ||
| int | GetFlashlightLevel () | ||
| int | GetFlashlightState () | ||
| hideActiveComWnd () | |||
| hideWeaponDesc () | |||
| init (SFPlayer oPlayer, float fHUDScale) | |||
| insertActiveItem (SFPickup oPickup) | |||
| insertItemIntoBelt (SFPickup oSFPickup) | |||
| insertPassiveItem (SFPickup oPickup) | |||
| nextItem () | |||
| passiveItem () | |||
| pauseCommunication () | |||
| playCommunication (SFCommunication oComm) | |||
| prevItem () | |||
| removeActiveItem (SFPickup oItem) | |||
| removeItemFromBelt (SFPickup oSFPickup) | |||
| removePassiveItem (SFPickup oItem) | |||
| render (Canvas C, float fHUDScale) | |||
| renderWeaponUgradeText (Canvas C) | |||
| resetActiveItemBelt () | |||
| resetNPCCommunication () | |||
| resetPassiveItemBelt () | |||
| resumeCommunication (bool bYesNo) | |||
| setupNPCCommunication () | |||
| showActiveComWnd (SFTextWindow oWnd) | |||
| showItemDesc (Inventory oItem) | |||
| showWeaponDesc (TournamentWeapon oWeapon, optional bool bIntroduce) | |||
| showWeaponSelection (SFPickup oPickup) | |||
| terminate () | |||
| Tick (float fDelta) |
{
m_nCapWndX=950
m_nCapWndY=50
m_nCapWndHeight=440
m_nCapWndWidth=300
m_nNodeWndX=450
m_nNodeWndY=450
m_nNodeWndHeight=400
m_nNodeWndWidth=400
m_nNPCWndX=290
m_nNPCWndY=680
m_nNPCWndHeight=256
m_nNPCWndWidth=700
m_nWeaponDescX=175
m_nWeaponDescY=455
m_nWeaponDescHeight=440
m_nWeaponDescWidth=440
m_nWeaponIconOffsetX=10
m_nWeaponIconOffsetY=400
m_nItemDescX=175
m_nItemDescY=560
m_nItemDescHeight=340
m_nItemDescWidth=570
m_nActiveItemBeltX=1000
m_nActiveItemBeltY=910
m_nActiveItemBeltHeight=40
m_nActiveItemBeltWidth=260
m_nPassiveItemBeltX=185
m_nPassiveItemBeltY=910
m_nPassiveItemBeltHeight=40
m_nPassiveItemBeltWidth=260
m_nSelectWeaponBeltX=1000
m_nSelectWeaponBeltY=910
m_nSelectWeaponHeight=32
m_nSelectWeaponWidth=260
}